Friday, November 4, 2011

Oceanhorn - New adventure game from the developers of Death Rally!

Welcome to the development blog of Oceanhorn, a new adventure game from Cornfox & Brothers, the developers of the iOS hit game Death Rally! On this blog we will follow the game development of our new adventure title and hopefully, this space will be constantly updated with art, screenshots and gameplay videos.



Development of Oceanhorn began from our love towards old console adventure games, where instead of looting dungeons and grinding XP you explored the world and solved puzzles and followed dusty maps to find treasures from the remains of old temples and castles. We want to deliver that experience, where instead of taking care of boring chores you can have an adventure of your lifetime on a fantasy land.

Oceanhorn is an ancient sea monster that terrorizes the World of Uncharted Seas. The game puts you in the boots of a nameless hero who, in order to save his sister, must slay this monster for good. In this game, the world is open for exploration by foot or by boat, but beware - the sea monster can attack at any time and ill-prepared travelers will meet their early demise.

Equip your boat with new sails, hulls or even with forgotten technology like Smog Engine to outwit Oceanhorn in battle. Roam the lands and explore ancient ruins to find the legendary Coral Harpoon. Learn the history of the Uncharted Seas. What happened to the civilization whose cities now lay in ruins?

Experience the adventure in 2012!


24 comments:

  1. Any chance for an Android release?

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  2. Love this art style! Can't wait to pick it up!

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  3. This, I cannot wait for! Wind Waker is one of my favourite ever games, so if this is even just a tiny slice of that I will be very happy.

    Looking forward to seeing some video of the game in action!

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  4. Whaaat??!? 2012??? :( did you mean january 1st, 2012? =P

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  5. Looks amazing! Graphics as well as gameplay looks something to look for in mobile gaming! I don't think I can wait that long :(

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  6. do u guys have a twitter?

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  7. Props on your anti-grind stance! I'm so over the whole "kill the monster, pick up the money that pops out, buy the next 2% improved weapon" pseudo-rpg world!!! -- rekzkarz.com

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  8. Will this be universal? or will there be a special iPad version?

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  9. the art style is just too awesome!!

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  10. Game will be released as Universal build. One purchase, all your iOS devices! :)

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  11. Looks like a 5 star release waiting to happen. Props to your art department! Can't wait to see it in action

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  12. Congratulations on your game announcement. It looks like a beautiful game.

    May I suggest that you consider the controls as perhaps innate faulty? I know the simulated analog stick is effective for getting the same control options as you would enjoy on a 3DS, PSP or other device.

    It just seems as though you would be better served with trying to achieve the controls that were used in the Zelda games for the DS: letting the player point directly to enemies to attack and places to walk.

    Of course the players hand would occasionally obstruct the players own view, but the slight irritation would really not matter, compared to the tactility you would gain. Furthermore, the issue would be almost non-existant on the iPad.

    I hope you will consider this, as the touch screen deserves to be viewed as a unique input-method, and not an option to emulate other control options.

    I think your beautiful game would be better served.

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  13. Could you please make sure to support wireless controllers such as iCade controller?

    I can not stand playing traditional control schemed games on iPhone/iPad using onscreen controls.

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  14. Some sweet graphics here! Can't wait for the release!

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  15. This game looks GORGEOUS!!! I hope you release a STEAM version.

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  16. We don't rule out any platforms, although we will release iOS first and see from there. :) - I personally love Steam and would love to release our game there.

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  17. A WP7 version would be awesome.

    Good luck witht he sales guys.

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  18. I want to play it!!!. It look awesome!!!... The second its release I'll buy it!!!... The fact that I can relive the 80s and 90s genre games with some new graphics,adventure, storyline makes me so happy!!!...I'm so waiting for its release!!!...GO on guys...

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  19. "I want to play it!!!. It look awesome!!!... The second its release I'll buy it!!!... The fact that I can relive the 80s and 90s genre games with some new graphics,adventure, storyline makes me so happy!!!...I'm so waiting for its release!!!...GO on guys..."


    DITTO!

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  20. PLease release this on steam or Wii U!! I don't know how to operate iOS worth ****!

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  21. Looking back at your first blog it was interesting to see how so much changed before the game was finished and released.

    Can I assume that the original concept of the kid saving his sister turned into him saving his dad and any concepts of a sister were scrapped and turned into Neeti?

    I also see that originally you could upgrade your boat and sailing likely was a more important feature than just travel. Was part of the final battle going to be a sailing phase?

    One thing I ironically love about your game was the unique addition of XP and how each level granted us new skills and power. But reading this it seems like XP wasn't a feature in the original concept of the game.

    Was the Coral Harpoon any different from the Coral Saber in its original concept?

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